

The game runs at a brisk sixty frames per second, and each character has a very well done idle animation. When you first start up the game, you’ll notice right away how smooth everything is. Fighting Is Magic manages to avoid suffering in ways that are almost unbelievable. I tell you this because the game was clearly in the black hole known as Development Hell, and history shows that any media going through this process tends to suffer greatly. It’s unclear at this point how much was added to the existing system, but nevertheless, the game is now available.

However, Fighting Is Magic didn’t stay dead for very long, with new developers Squirrelnet now heading production. Alas, Mane6 complied and stopped all production on the game known as Fighting Is Magic, and started creating their own, original fighting game. It was a very sad scenario, because the game’s developers, Mane6, had put so much work into the game, and it looked astoundingly impressive.

Sadly, in February 2013, Fighting Is Magic was cancelled due to copyright issues. It looked like a lot of fun and I couldn’t wait to get my hands on it. I enjoyed the show it was based on and I was a casual fan of fighting games. I first heard of Fighting Is Magic in 2011 and was ecstatic. Not that it doesn’t deserve to exist quite the contrary actually. My Little Pony: Fighting Is Magic should not exist.
